Gamescope fullscreen I am using the nvidia 550 drivers. I've been using gamescope for a bit for what I like to call "exclusive fullscreen jail", where I can make a game stop fighting me by minimizing whenever it loses focus. Next install Steam and Gamescope, searching for gamescope in gnome-software will show both, click on them to install them: Gamescope supports a subset of Reshade effects/shaders using the --reshade-effect [path] and --reshade-technique-idx [idx] command line parameters. . As soon as the cursor disappears off the screen, the entire screen will go black. Your game Gamescope is a really handy tool that lets you up-scale and play any game or graphical application full screen or in a large window while telling the game that it is running on a monitor Gamescope is a microcompositor to run a single program within with low latency and high performance, it was made for SteamOS but it can be run as a client on any normal Desktop Enviroment. The issue seems to be the Wayland backend. See gamescope --help for a full list of options. It works great for this, but I am having a bit of a problem. xx(both beta and official release)/not sure if it’s related to source 2 games not starting/ but gamescope will not work with borderless or fullscreen under a wayland session(KDE Plasma if it’s relevant), however In an embedded session usecase, gamescope does the same thing as steamcompmgr, but with less extra copies and latency: It's getting game frames through Wayland by way of Xwayland, so there's no copy within X itself before it gets the frame. ) gamescope -w 2560 -h 1440 -W 5120 -H 1440 -f. Mangohud is for getting the stats in Hello @matte-schwartz, this reads more like an issue between gamescope and kwin_wayland that should be evaluated by one of those projects before the Steam client, so I've transferred this issue report to the gamescope issue tracker. Ignored in embedded mode. This is useful when either the game or your system do not permit running the game at native If your system is supported you can try gamescope. -w, -h: set the resolution used by the game. The window behaves like a normal window, and I can fullscreen it with Mod+F at will. I start to have issues if I try to use it in borderless windowed mode (gamescope -b), with some old Windows games that don't support fullscreen. Resizing the gamescope window will update these settings. 04+) with the nvidia-drm. 6 + 0x22538) #3 0x00007fc39114b45c n/a (libc. #2. Steps to reproduce. Your game sees a virtual display at the resolution you specified. It can happen that my whole desktop crashes and just shows a blackscreen with a white cursor. I don't limit my FPS and haven't tried this. xx. modeset=1 set to the kernel parameter. It basically virtualizes the screen for the game and you can leave/enter fullscreen without the game even noticing it. This provides an easy way to do shader effects (ie. Fullscreen doesn't get extra performance on the If I just put in the respective gamescope command in the launch options, the launcher itself will start in fullscreen without a mouse pointer because it is designed as a floating window, not a fullscreen game, so I can't start the game like this. so. 43. I find the image quite a bit sharper I used to set fullscreen using ingame setting but usually, the result is a crash or freeze, so I let Hyprland do the job. Now I set everything in borderless window and have this in my config: That said, I have also launched the same gamescope-session binary inside Hyprland and it worked pretty smoothly as well lol Reply reply When I launch a game that supports fullscreen in fullscreen (gamescope -f) it works reliably (even when I add gamemoderun after it). gamescope -h 1440 -H 2160 -U -b -- env MANGOHUD=1 %command% Rendering a fullscreen game in a Go to gnome settings > keyboard > custom shortcut and set one for fullscreen toggle on off. On Windows I remember there used to sometimes be a performance impact, and some quirks like HDR or VSync not working, but neither are That will launch the game at 720p rescaled to 1080p in fullscreen. Gamescope is a really handy tool that lets you up-scale and play any game or graphical application full screen or in a large window while telling the game that it is running on a monitor with a lower resolution - if you have a AMD GPU using the Mesa drivers. gamescope is: Gamescope wraps your games to give them scaling and fullscreen options. So generally you'll want to be running in borderless or windowed mode. This still hasn’t been fixed yet, I assume? Edit / Update: Works “ok” with Wayland, fullscreen works under Wayland, but I do notice performance issues (fps Yes you need to install gamescope manually. Changing main. This allowed Elden ring to run on my 1440p monitor and not look half bad. vulkan: selecting physical device 'NVIDIA GeForce 940MX' vulkan: physical device supports DRM format modifiers vulkan: physical Gamescope, the compositor the deck uses in game mode works best with anything that's not exclusive fullscreen. Most likely you will only need to change the resolutions, for more details as to how to configure Gamescope check out the README. Additionally there is also gamescope-plusAURwhich includes extra patches not present in the mainline build. Gamescope can be installed with the gamescope package (or the gamescope-gitAUR package). hmm does it also happen when not fullscreened? I run everything in XWayland with gamescope in Sway. Gamescope is a compositor that allows to upscale games with different upscaling methods, similar to Magpie on Windows, but is exactly the same as FSR on the Steam Deck (Gamescope is built-in Steam Deck). Also gamescope preventing a fullscreen app from minimizing when switching focus would be nice, since that's the only focus related issue I can remember running into I just wanted to try gamescope because i do have some nostalgia titles which have trouble alt-tabbing When i toggle fullscreen with super+f in gamescope and switch my workspace, the gamescope window gets minimized. Hello, when I launch CS2 from steam with gamescope using "gamemoderun gamescope -f -w 1280 -h 960 -r 144 --force-grab-cursor -S stretch -- %command% -fullscreen", Gamescope wraps your games to give them scaling and fullscreen options. Using gamescope's -S stretch option, I can stretch the nested 320x200 resolution to a 1600x1200 window, and the borderless window mode (-b) allows the game to use my I have to use these launch options to even get it running but would like to play in fullscreen gamescope -W 1920 -H 1080 -- %command% and after login mangohud Rendering a game at 1440p and upscaling it to 2160p (borderless fullscreen) using AMD FSR with mangohud enabled. Can you "center" a fullscreen game (without window borders) on a super ultrawide gamescope -h 720p -H 1440 -U -f -r 30 -- mangohud %command% The lowercase h depicts rendering resolution, capital h indicates target upscaling res (assumes 16:9), -U is fsr upscaling, -f is full screen , and -r limits the fps to 30. ENABLE_GAMESCOPE_WSI=0 gamescope -w 2560 -h 1440 -f glxgears for example. 6 + 0x8926c) #1 0x00007fc391162a08 raise (libc. It doesn't always fullscreen itself though and often I have to manually fullscreen gamescope. You can set the refresh rate, fullscreen, and resolution of gamescope itself. In this mode sometimes it launches, sometimes it doesn't. Alt-tabbing when fullscreen does some pretty jank stuff tho, but you can just toggle it with F11 anyways My working setup on ubuntu was to run games inside gamescope with this arguments : gamescope -b --xwayland-count 1 -w 7680 -h 1440 -- mangohud %command% Gamescope would run as an X11 application, allowing me to then run : wmctrl -e 0,0,0,7680,1440 -i -r <WIN> ou WIN is the gamescope x11 id I got from wmctrl in the first place gamescope -h 1080 -H 1440 -F fsr -e -f -- gamemoderun %command% This way the game would be rendered at 1080p but upscaled to 1440p using fsr 1. If -H is specified but -W isn't, a 16:9 aspect ratio is assumed. This is useful if you are playing VNs with lower resolution than your monitor and want to make the text and images sharper. But in practice the out-of-the-box experiece isn't as smooth and pleasant experience with Intel or NVIDIA drivers when integrating Gamescope I have to use these launch options to even get it running but would like to play in fullscreen gamescope -W 1920 -H 1080 -- %command% and after login mangohud gamemoderun %command% the non-borderless fullscreen option doesn't play nice with my display. org. Defaults to 1280×720. The author of this thread has indicated that this post answers the original topic SUMMARY With the 6. 1 update, fullscreen or borderless games run with gamescope under X11 cause severe flickering between the game and the desktop, rendering the game unplayable on my system. Gamescope make glxgears fullscreen on my monitor, but mouse still escaping monitor easily Same for dota 2. Gamescope supports a subset of Reshade effects/shaders using the --reshade-effect [path] and --reshade-technique-idx [idx] command line parameters. On KDE Plasma, I do this by right clicking on Gamescope's icon in the task bar and toggling fullscreen. Warning Be advised that it could slightly ruin Hello, There seems to be a new issue with Gamescope(aside from the black screen after specific commit which is already reported). If -h is specified but -w isn't, a 16:9 aspect ratio is assumed. It can also work with the NVIDIA proprietary driver (version 515. 6 + 0x323d6) #5 0x000055a650ab071f n/a (gamescope + 0x13d71f) #6 With 16:9 resolutions (2560x1440 running on a native 5120x1440 display), a "fullscreen" gamescope window looks like this: Here's the invokation I'm using (using -b or -f flags yield the same results. However, I do remember to encounter this exact issue back when I was using Cinnamon a year or so ago, I don't quite remember what I did to fix it, but there was not permanent Question about using gamescope in fullscreen mode . If they find a hint leaning towards a Steam client issue, then they can give me a ping requesting to transfer this issue back to the I decided to build from main like the issue suggested, but I couldn't get gamescope to run in fullscreen. But its not consistent, Gamescope is designed to run on Mesa + AMD or Intel, or other Mesa/DRM drivers with minimal effort. 04 LTS x86_64 with a NVIDIA GeForce RTX 3070 and launching gamescope with the -H or -W settings changed whether windowed, borderless or fullscreen opens gamescope but only the previous frame from the monitor before the application opened is displayed and gamescope needs to be forcefully Since trying it on Linux, I haven't had any focus switching issues with it. As far as I can tell, you are supposed to be able to use it for I'm trying to run glxgears inside gamescope: `gamescope -W 1920 -H 1080 -- glxg ears` and I get the following output: ``` No CAP_SYS_NICE, falling back to regular-priority compute and threads. It can use DRM/KMS to directly flip game frames to the Using the proprietary Nvidia driver version 515. Gamescope works fine for me. CRT shader, film grain, debugging HDR with histograms, etc) on top of whatever is being displayed in Gamescope without having to hook into the underlying process. . After building from 14a1db3 I had no issues running fullscreen HDR content. You can force fullscreen with that. You see a scaled view in a window or fullscreen. Start your PC; Open a TTY (eg: CTRL+ALT+F3) and login; Start steam using gamescope: gamescope -H 1080 -fe --hide-cursor-delay 1 – steam Gamescope supports a subset of Reshade effects/shaders using the --reshade-effect [path] and --reshade-technique-idx [idx] command line parameters. What is gamescope. 6 + 0x39a08) #2 0x00007fc39114b538 abort (libc. Stack trace of thread 1201: #0 0x00007fc3911b226c n/a (libc. 48. -W, -H: set the resolution used by gamescope. 07 on Pop!_OS 22. 6 + 0x2245c) #4 0x00007fc39115b3d6 __assert_fail (libc. 0 and then downscale to 1080p fullscreen display. I don't think there's any real impact then from borderless fullscreen and real fullscreen. With driver 545. It's a specially designed program that can apply FSR and reduce display time to the image sent to the screen. Games that traditionally hate losing focus (most PC games pre-2008) will Can’t do fullscreen with Gamescope, it just freezes the game and has to be force quit. # Run the game at 1080p, but scale output to a Yes you need to install gamescope manually. You may also try "Alt + Enter" which is a common shortcut for fullscreening applications. Performance will be affected. See more It seems some recent upgrades broke it, I have played THE FINALS on Arch smoothly for 3 months, setting the steam launch option: But now the taskbar always stays in On any X11 or Wayland desktop, you can set the Steam launch arguments of your game as follows: # Limit a vsynced game to 30 FPS . There seems to be an issue when running gamescope in embedded mode on Linux with 1000 series cards. Gamescope wraps your games to give them scaling and fullscreen options. It provides a Wayland compositor to your games, but gamescope runs under both Wayland and X. Launching the game in windowed mode works, but is not ideal because the window is too small. Forcing the window into fullscreen would crash gamescope. Are you using any gamescope patches or a forked version of gamescope? The issue occurs on upstream gamescope without any modifications; Current Behavior. cpp:755 to SDL instead of Wayland resolves the issue.