Factorio megabase seed. Find blueprints for the video game Factorio.
Factorio megabase seed focus on making huge base. 368K subscribers in the factorio community. r/factorio • I built a megabase without noticing! Hey guys, My base grew organically over the last years to be reasonably big. The seed is the starting value for the random number generator that Factorio uses for generating the world based on the generation settings. While others, who wan to build a megabase some new interesting way can turn biters off and set ore to "a lot", maybe infinite. I want to get to 1kspm or at least 1 rocket per minute. Description: This Lets Play is focused on transitioning to a train based megabase beyond the first rocket launch. Factorio is one of the most intensely benchmarked games, and this is absolutely not an urban myth - Junction throughput testing. You can easily generate a new map by hitting the randomize button. Can you produce enough trees to keep attacks down with a 25k SPM megabase? How hard is Extended Megabase - Day 2 - !extended !mods !tvc !subgoal. Dmitry. Before that, though, we recap some It's time to get an ammo train going and build some defenses! We are planning on drastically ramping up production shortly, but before that we need to ensur If your plan is to megabase, I'd suggest go ahead and remove biters entirely if you don't care for combat. Search the tags for mining, smelting, and advanced production blueprints. Therefore that is a bit clickbaity title, but they are allowed in Factorio subreddit so no one is gonna stop you. Factorio has never in many years had a sale, is currently not on sale, and is not expected to ever be on sale. Since Factorio is very user friendly and configurable game I prefer to change game settings later, when I decide that I like my base and I want to make it bigger. 8 beacon is an open question among megabase builders. Mrpjspencer Dec. I wanna test out how my current build handles the FPS/UPS of a save/map that’s is like “by the time I finished this run I only had 4fps/ups!” kinda save vs how the new build will. Players might want ultra hard to play planets while others might want an easier path for megabase building. Resources are finite as I cannot figure out how to produce Bioflux here (not sure what the fish tank does). World100h. 300 spm belt. In this Let's Play, we begin work on the base that'll allow us to eventually construct megabases. Search for Factorio map seed videos on YouTube to see other players' experiences and discover new Island Megabase Generate world seeds for multiple type islands. 7 th 2018. The problem I’m running into is that I don’t see a great way to get items over to the new location. All content must be related to Factorio This is a subreddit for the game Factorio. 6 has already been released and this save will be migrated in the fall. but I picked a light seed for the map, was protected from Seeds like this are fantastic until you get to end game. Congratulations, when you get to step 4, you have a megabase. In whole I consider Gleba annoying part of the game. I built a megabase recently (about 3K SPM), for the first time. It's not the first time, I had several bases with >2500SPM before. 1. There are some ideas I didn't hear from Nilaus videos (although I might have missed something). n2rg Jan. You may not like it. Xeteth, Colonel Will and myself have all promised the community copies of our save files when we are finished with the maps. Your power just won't cut it for that. 3063256017: The best default settings seed I've I think most people will measure megabase-ness in terms of science consumed per minute, because it's simple to measure and it necessitates you have lots of stuff being made and transported all across the supply chain. Is this new? I feel like you used to be able to make multiple launch platforms and have white science at a variety of locations? This seems like a massive bottleneck to making a good Megabase. Quillithe. I had the idea of using modular city blocks that would let me transition from mid-game into the megabase using the same set of cityblocks by increasing the quantity of the city blocks. Blueprint Book I created while making this base. I have about 400+ hours total in Factorio but I still don't really know how to transition to a megabase stage. In my current play-through I ready to transition to a megabase. My objective for this one was to have a stable 5k science per minute while keeping 60UPS on my old laptop, since in my previous one it got tedious once it got to only 20UPS. Beyond that there isn't a hard and fast definition. In the meantime, all three of us stream or publish the We are low on copper ore, so it's time to set up another train route! Starting with a drop at our main base, we then hook it up to our smelting arrays, and This is the megabase of Space Exploration, biggest and longest operation ( will continue ) . Mullematsch Aug. We start off by getting the basic resources produced, then The aim of this modpack is to make it easier to build your own megabase without spending too much time on the tedium. I also have a very good layout I use for bob/angel mods, which extends the time it takes for me to finish the bus and launch my rocket. 17 th 2018. (disclaimer, this is not a ups optimized build). Hi all, I've recently completed a megabase for the first time and thought I would post about it. You can estimate about 20 bytes per building and 10 bytes per tile. 0. Copy to Clipboard Show Blueprint Show Json. When space science was introduced, the consensus became 1k SPM. Simple - quality seeds generate quality fruit, end of story. And the operation will be kept running. Nomadic Steppe wrote:Hello, my English is not very good but I will try to be clear, I present my mega base of 640 SPM, 170 hours, with special rules. Some want to build absurdly big bases, others want to fight, others work on smart setups others play heavily modded games and others only multiplayer. I've uploaded it to factoriobox for easy viewing. I checked it and my first megabase drew 10-11 gw to make Manage Megabase Resources . Train stations and stackers are huge and regularly spilled over into adjacent blocks. 3063256017: The best default settings seed I've ever found upvotes Thank you to all the mod makers who bring even more layers of In Factorio, a map seed is a string of characters that determines the layout of the map. I've also done bob/angel/SpaceX too. It's just large. D) Unusual train configuration - the 1-8-1 configuration Welcome to my Factorio LP! Factorio is a great game, but building a mega base can be a challenge. Really just looking for a good start on the first planet. When a quality seed is planted the tree will grow normally and the harvest result is quality fruit. Minor Features. I have avoided multiplayer in the past because I don't follow many of the factorio design norms which causes issues, but I would consider a Factorio. You envision, plan, implement, and enjoy watching Community-run subreddit for the game Factorio made by Wube Software. This means that even with the same generation settings, the world can look very different depending on the seed. I only played on normal settings before, sometimes on high to get all achievements fast. Search is now case and accent insensitive for all official languages. This (imo) is extremly situationnal. If you didn't build you megabase yet, maybe don't read it. Got same problem - runs out of seeds, because was using normal blue factories to reprocess fruits. ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. Make them much farther apart and make them bigger and richer. - How bad are modded super-fast inserters such as the mk3 from the Factorio extended I wish more of the top end players were so nice. If you are modding at all or don't worry about achievements, you can totally teleport out 20k-30k at a time until you find a spot that makes you happy. We weren't intending to go megabase, just trying to solve the puzzle. There is easy space and energy in form of solar is not very CPU intensive. Mrpjspencer Oct. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews so seeds are taken care of at the same time as it gets unloaded and loaded. Thing is, I scrolled through lots of posts and youtube videos and I still feel like I can’t do it. Uploaded: 2 months ago Time played 293:43:51 Factorio version: 2. Join the official Factorio forums and participate in discussions about map seeds. You do not have the required permissions to view the files attached to this post. Remember the bootstrap base of a megabase is only 10-20% of the game, so much is the design and Community-run subreddit for the game Factorio made by Wube Software. It now takes me 5 min to cross it south to north using a nuclear fuelled train. Today, we're diving into the world of Factorio to uncover the best map seeds for every playstyle. Close to iron, copper, coal, stone and water for a quick start. I just used a basic circuit condition reading the seed count on my seed belt, directly inserting into a heating tower. I recently just completed by first play through of factorio and I am starting a new save and am preparing to create a database, but I don't really know where to start. Book: Smelting Blocks Space Age expansion exclusive feature. I know info about K2SE is requested often but my google search wasn't too productive. They indicate when one of the cargo wagons is empty (or full in the case of a loading station), so that the train departure conditions can be set so that the train leaves when at least one wagon is empty (or full) instead of the whole train. " Rules. Re: Making my first Mega Base - The Setup. By the end, you'll have a clear idea of which seeds to try out and why they Community-run subreddit for the game Factorio made by Wube Software. In my first megabase attempt I tried to squeeze rails into half blocks and it really didn't work well. I just finished the game and I wanted to megabase. Extra Info. Just to save time. Pauls World 2. No real plan, just having fun. Protip: If you want to share a map the seed is useless without the exact numerical value of all the settings. Sort by: Best. The shape of the network, the distance, the fuel used, the size of train, the frequecy of enabling disabling, the number of other train stopped named similarly, the total number of train, the relative position of those thing makes a very high number of parameter that can all have an impact on the result making it difficult to predict. com/ZylliusMusic Used:LizardKing - EliminationJugi - Onward R Hi, having launched the rocket in Factorio on default game settings for the first time a few months ago, and taken a break, I'm getting the itch to return to Factorio! and this is a factor that's very seed dependent and thus very RNG based. I'm in the process of building a 5. It takes 10 minutes for a Nauvis tree to mature. Oct 25, 2024 @ 7:19am Need a good space age map seed Anyone have a good map seed for the DLC. Lately I've seen that the city block pattern has risen a lot in popularity - many people Factorio. The seeds are then extracted from those fruits when processed. Each map is linked to a specific numerical code known as seeds. The focus is on building an aesthetic base operated by a large number of trains operated through the Logistic Train Network (mod). As in other game, there is no clear definition of the minimal size for what a megabase is, but if you want a quick idea of the magnitude order of a megabase, you can watch those YouTube video : - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense of course. It's a 2500 science per minute city-blocks type rail grid megabase. I've Factorio uses the same seed as the last game if you do not explicitly re-roll it: A megabase paved with concrete will take significantly more space. Factorio S52 - MegaBase-In-A-Book Megabase Builds: Megabase-In-A-Book - Episode #80 - Megabase-In-A-Book - FactorioBin (I am pruning some blueprints from this book to make sure it is up to date) Save Games: Available to Patreon supporters (Protector Rank or higher) through Discord Jumping straight in to megabase from the get go is not practical. What is a Megabase? A Megabase is a base that produces at least 1000 SPM, sustained, for any of the infinite research technologies (mining productivity, bot speed, etc) What is SPM? Science per minute. Clean up the natives and you have a mega safe base. More complex - quality seeds planted by a quality Ag tower generate quality fruit. As you can see this is still a mere starter base. Two victory conditions have already been achieved. Members Online • Each megabase cell however, takes ages to construct, esp. Added: - Added Automatic Train Painter (colorizes LTN trains based on contents) as a . Oct 13, 2021 @ 11:30am This is a SS of the megabase for the megabase at the moment, also having some fun making things pretty. And for tips: Check your ratios. Think of these as seed bases, built to eventually be deconstructed and replaced by bases out in the periphery. And in bases I struggled at the same point: the transition from start base to megabase. I do main bus -> rocket and figure that's good enough. 24 th 2019. blog upvotes Share your videos with friends, family, and the world Version: 0. In this guide, we'll explore some of the best Factorio map seeds tailored for different playstyles and challenges. On average, the yumako processing recipe produces exactly one seed from each mature yumako tree being harvested, I think you can have a megabase before then. Discipline Before Dishonor. There is no limit to Hey, I want to start a new megabase and now I am wondering what map settings would fit. Entities not present in vanilla Factorio will not be recorded. 2: It depends on the ore patch size, if you can feed long trains in a decent time go for longer trains. Smelting Blocks for Megabase w/ Circuit Controlled Train Limits. 11 Seed: 20532874 Player count 1 Mods: base 2. When building your megabase, plan to make and consume everything way more than you think you will. - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, So I think I figured out how to get the best kind of map for building a mega base, and it's not quite what you would expect. I recommend not worrying about spawn and just heading out in a direction until you got pretty big patches to start with. 11 A megabase does need a lot of PG, but trains/pipes are pretty efficient at carrying that. With enemies and Find blueprints for the video game Factorio. And there a still so many small fields <1 mio C) Grid-locked blueprints. 0The developers are amazing. Whether you desire expansive resource areas for smooth factory progression or challenging environments to test your strategic and survival skills, prepare to explore a top-tier I want to start a new megabase and now I am wondering what map settings would fit. I’m going to be building a godly pc shortly. Seeds just get put on the incinerator belt with everything else (except bioflux and nutrients). 100 SPM means 100 science of each type of science, not 100 total across all science packs. Thanks to Randomical over at /r/factorio for some math and the beautiful smelter - shown after a quite successful run on my (mostly) vanilla megabase attempt I wanted to switch things up again. And I mean all the settings. I do smelt-at-mine so I can get better transport density. *Just* the lab and space science builds eat a combined 3ish GW. hint: There is no maximum size for a megabase. For a megabase the connections are typically done with a large train network, although you might want a challenge and try to do it with a main bus . Wish we'd put more attention into the starting conditions, we kinda jumped in before we knew what we had started. Nov 26, 2024 @ 9:22pm I'm too lazy and just bot my seeds to farms now. Plus the relaxing music, quick show of key elements, made the video pleasant to watch. I tried bobs mods, but it was too easy I tried SEK2 but (after 200h) realized that making megabase there was a waste of time and making smaller sections with bus is a lot better Am thinking of going PYAL, but am a bit afraid it will end up same A spice, of course. I figure I wouldn't need to stockpile more than that. If even one is different then the map can look wildly different. In my latest base I dedicate full blocks to rails. Even after a large distance "big" fields only contain 5-15 mio res. However thats only an issue if you intend on MEGA basing. In this step-by-step guide, we'll show you how to build a m Seed per planet instead of one seed for all. My current plan is to initially aim for 900 of each science type per minute (so a kilo-base for now rather than a true megabase, assuming 2 x Productivity 3 modules in the labs gets me 1080 SPM) by After stumbling upon Nefrums' speedrun guide, I got interested in watching his currently best Any% run. I could I wanted to start a new Vanilla world with the final goal of a 1k SPM megabase, and I was wondering what the recommended world settings were. What? When we try to get a map on any planet that match what we need we always end up with another planet that is either unplayable or totally out of the scope we might want. Searched for a while in tech tree, to find better seed production way, or a method to craft seeds, find none. Why? The goal of seed surfing is to get a world that meet the requirement we are after. Also elevated rails. IslandRails. After a successful 1k SPM megabase and other various runs, I've finally decided to jump into a meaty challenge of designing a 10k SPM megabase, and oh boy! For all the hours I've put into Factorio, I've never built a megabase. anyone have a good seed they recommend for death world? i'd be interested in delving in but i'm pretty nervous about getting overrun. I haven't even tried Spaceage yet, but I will. 3. So disclaimer I dont have Space Age. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews If you run out or low on seeds, well your whole operation will slow down to a crawl pace forever, and you'll be stuck grinding back a stockpile sufficient to feed all your farms, so the primary thing to ensure is that you're not burning or wasting seeds Megabase used to be one fully utilized rocket silo which is roughly 1 RPM (bit less). My main goal was to build a megabase with independent blocks, so it could scale over time Find blueprints for the video game Factorio. 11 elevated-rails 2. Beacons and prod mods are surprisingly power hungry. I just co It's basically frames per second but instead of rendering frames it's updating the game state (inserters moving, machines crafting, etc). Or a potato for a computer. 1: I prefer on-way-trains, they need more space but the railgrid can take much more trains and you safe on train length. so i've played quite a bit of factorio, and have recently done a couple biter maps and enjoyed them. I’ve already got the GPU and CPU, just waiting for the rest. Check out the Factorio subreddit for posts about map seeds and other tips. I wanna make all the refinery/electrolyser/chemichal plants pretty and organized. 119272 No, mostly normal ore patches. If playing in Space Age, a single seed will effect all planets at once. Grid bases use lots of unnecessary rails and require more planning, but can effectively scale up. Changes [space-age] Changed tree seed default import location to Nauvis. Just let me get to grips with all these superb changes. No bots, only belts and trains 3. I hope this post does not violate rule 7: "don't come here only to plug your content". 6 th 2018. You need 1 Boiler for 2 turbines. #13. 19 Screenshots + With all the work we've put in, it's finally time to start diving into the oil game! This episode, we set up some crude oil trains, our oil refinery, then s The kinda sorta agreed upon baseline definitiion of a megabase is 1000X6 sci/min. Question So I'm building out a train-based city block setup. Members Online. and start work on a megabase. Open comment sort options Diagonal Megabase 12. It makes for a decent cutoff because there are significantly different challenges you have My best solution that doesn't involve patches that don't really run out (not that I've hit megabase scale myself yet) is a mining outpost blueprint book. MojoD1 Nov. Join Factorio Discord servers to chat with other players and share seeds in real-time. Factorio is a sand-box. There are quite a few Youtube videos detailing the process of building a megabase - some are quite old though; with the increase in I'm running through your base on a fresh map, starting directly with your Jumpstart and upwards and I'm feeling a particular absence: Bot bits (the bots and roboports) and train bits (trains, wagons, signals, and rails) are not included, and it hurts. If you are looking to organize more and potentially build up to megabase, a grid base might be something to look into. To illustrate, when I started making solar panels I put them in a chest that was limited to two stacks. If you're consuming more than you're producing you won't be buffering the packs at all, and if you're producing more than you're consuming freshness doesn't matter. It's time to get cracking! We've got our oil trains running, so now we need to put them to use. With the seeds you could plant trees around these outposts manually - but I am not sure how many trees would be needed to mitigate the cloud significantly. A single fluid wagon holds 25k units of PG, enough to satisfy a megabase for 10 Using circuit network logic can really help a megabase but it does need an understanding of what is going on in the low level because without careful planning it can cause entities like inserters to be stuck on all the time eating the precious UPS, a good example is I had was a train unloader which linked the inserters together and none of the Community-run subreddit for the game Factorio made by Wube Software. Like FPS the target is 60 UPS. I've clocked a couple hundred hours in factorio and I finally decided to design my own megabase! My goal is to exceed 1k SPM with a city block base of my own design. If you want to post about other things, there are subreddits for that. :DIf you like this content please subscribe. Whether you're a seasoned veteran or a newbie just starting, there's a perfect Anyone have a good seed to share that has a good starting area with large iron, coal and copper deposits? Stone and some trees are a plus. Splitter to take seeds off, priority splitter to merge seeds back on if they back up. I'm attempting to Megabase for the first time and I have an issueWhite science only spawns from a single location. To me a base that can sustain over about 900 of red+green+blue+yellow+purple+space science per minute is approaching megabase territory. I like my simple solution. patreon. Others can directly import it in the new game screen (at the bottom right of the dialog, above the green play button. Savegame download for anyone who wants to check out the save. It doesn't have absolutely everything, but has all the major Loving Factorio 2. 0 Date: 2020-01-24 Changes: - Temporarily demoted TimeTools and LTN_Tracker to optional dependencies, as these mods do not have a Factorio 0. 9 th 2018. if they are beaconed (yes, I took a megbase book from factorioprints). Tree seeds are produced from wood processing. eradicator Smart Inserter Posts: 5211 Joined: Tue Jul 12, 2016 9:03 am. Productivity vs speed modules for megabase . These trees produce Yumako fruits when harvested. 2 wood generates 1 seed. In this video, we expand but at what cost?Consider supporting what I do: https://www. 4kX7 spm base. Nilaus Aug. The I wanted to start a new Vanilla world with the final goal of a 1k SPM megabase, and I was wondering what the recommended world settings were. I’ve been working on a (modded) megabase (10+ rockets/minute) for a while now and I keep running into UPS problems. Heres my base Community-run subreddit for the game Factorio made by Wube Software. What you might have seen is someone using a city block design. N1kash Oct. Every post must be about Factorio or of content you have made that is directly inspired by Factorio (such as fan I'm not at the megabase stage for ag science yet, but I don't think it actually needs to be treated any differently than any other science pack, despite being perishable. mu3y Oct. Spoiler warning. With respect to megabase builds only, there are only two one* other appropriately sized bases (that I know of) that meet the criteria outside of Madzuri. The Agricultural tower can plant seeds and harvest trees when they reach maturity. This base runs in factorio version 0. New Factorio series focus on the mod "Factorio Extended Plus" and Twitch integration by TVC - Extended adds additional MK levels of building to extend the endgame - TVC: Subs add +10% production goal depending on Tiers - TVC: Donations allow base expansion by purchasing chunks. Knowing the right seed can give you a head start, especially if you're looking for specific resources or a particular challenge. . Yumako seed is an item used to plant Yumako trees, either manually or with a Agricultural tower. Factorio > General Discussions > Topic Details. Nauvis does not tickle me anymore. Unless you build a complex and highly buffered 4-way, even with the additional +50% junctions T-only allows for higher loads A comprehensive guide to building a base in Factorio, including tips and strategies for efficient gameplay. Its just a typical starter base. 0. Nutritionally dense, but with so much of the biochemistry common to the fruits and seeds of plants in high heat and humidity biomes, filled with low grade neurotoxins intended to make hungry pests, animals, and Community-run subreddit for the game Factorio made by Wube Software. If you don't mind harder recipes, the marathon preset also provides additional challenge. Since Factorio doesn't have any hard limits on how big you can build, you're allowed to build past the point where you computer can keep up which leads to lower UPS. I just launched the first rocket on this save a few minutes ago. I've messing around the kirk calculator, and I'm struggling to find a reason not to just put speed 3 modules in everything (except the rocket silo). Turning off Biters and Pollution seems Have a guide that walks a player from launching a new game, to creating an infinite scalable mega base, that ends when your computer cannot handle the UPS anymore. 364K subscribers in the factorio community. You will find 1000 SPM to be a common threshold for "megabase" territory. 12 beacon vs. Starting Island should be Large or medium depending on difficulty. For an trainbases megabase don't go with default ore patches. Find blueprints for the video game Factorio. Base Share Add a Comment. A mature tree will therefore produce two Re: First attempt on a megabase - train design Post by Amarula » Sun Dec 01, 2019 4:12 pm Premu wrote: ↑ Sun Dec 01, 2019 11:25 am The first question I was pondering about was how large should I make the trains. The optional dependencies shift the core gameplay a bit away from Why do you call this "megabase"? Yeah this qualifies as a base, but there is nothing mega about it. If anyone could give me tips on how to start and any tips with the megabase itself would be greatly appreciated. So far the observed generator behaviour is like a scale, tip one end to get more and you get less on the opposite. Some context for the following, I run power alongside my rails and bring a 2-way rail line out to any patch I'm looking to exploit. Less enemies is good. Think of it as the DNA of your world—it dictates the placement of resources, terrain, and even the spawn points of biters. I have a small megabase and i want to explore the map to find big ressource patches. to do that, so far i have created a map qith the same seed and i am flying around with the editor to load all of the chunks. This also means you can disable pollution, and almost entirely ignore military science. In this episode, we quadruple our chemical processing, then Space Age expansion exclusive feature. 20 th 2018. Megabase (2000 SPM, Vanilla, VTN) Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense of course. Then the amount of landfilling you end up doing starts to seem less and less worth the boost in defense in the early game. By my calculation 1k SPM needs about 2400 units of PG/sec. Perfect seed for you guys, totally legendary Nice seed, thanks for sharing Edit: Take my steam points :) Last edited by Sundance; Oct 13, 2021 @ 6:14am #14. What ? Generates seed for multiple islands (small, large, medium variety). You will need a lot of space to build on. Post by eradicator » Thu Oct 11, 2018 7:30 am. Tree seed is an item used to grow trees on Nauvis. Community-run subreddit for the game Factorio made by Wube Software. With 300% oil, you have all the resources on your island. Base Game Rail Megabase 10k SPM Comment. Question Hi, so I'm aiming for a full blue belt of each science pack mega base. Question So, i’m still a beginner at factorio with my 80-90 hours. Factorio will happily add or remove any number of mods to a running map, unlike other games Building megabases takes a lot of time and effort and is beyond what the normal gameplay Factorio is designed for. If I had, I'd have tweaked the starting area and bugs a bit. That just didn't work well. Or whatever. Members Online • Absolute_Human 3063256017: The best default settings seed I've ever found upvotes Alt-F4 #7 - Megabase Mentality alt-f4. For example Boiler to steam Turbine. Because the two were on the opposite sides of the map, it meant manually delivering seeds, and because the ground was so swampy, extensive landfill would have to be built. The map RNG really gave me a great seed. 18. Thus, if you wish to relive a game experience on a familiar map, just enter the seed number, and you’re all After multiples of hundreds of hours in UPS testing, planning and design, I bring you the first 20000 science per minute modular and hybrid! megabase; full vanilla production. You should check out the Youtuber Nilaus for this. The But since my megabase only uses belts AND in the most recent FFF V453000 asked for some belts-only megabases, I decided its time to invest some more time for my favourite game. but is there a way to do this faster like a command that i can type in, that generates lots of chunks at once? When embarking on a new adventure in Factorio, it is crucial to create a map that aligns with your factory building aspirations. Large compounds in biter territory dedicated to extolling the virtues of peace to the biters, by showing them what 80-ish full rocket silos looks like, next to their homes. It's just amazing! The guide allows me to easily follow most of the run and I even spotted and understood several differences compared to the guide, including some clever stuff involving the first few smelting lines and very bot-friendly designs. Paul's World 3. Mancow. mmmPI wrote: ↑ Tue Aug 25, 2020 3:32 pm Videos where you are not adressed as a follower that need to like and suscribe are refreshing . (4128966396 600% water coverage) I don't see any oil on the main island. Anyone have a good map seed for the DLC. 4 th 2018. 10 th 2018. edit: to be clear, i'm looking for others besides this (i want a few saved up for possible future runs). defining principle Factorio One Per Minute. Define 'megabase' Work towards it in sections goto 2 Eventually the Updates Per Second for your monstrous base will be so bad that you will be sad. The hub isn't properly grid-aligned, so if the hub or the first megabase isn't aligning the tracks with the grid, all of the grid-aligned train blueprints are useless. 8 beacon allows very compact builds with semi-direct insertion and lots of chest sharing but 12 requires less machines and inserters. In parallel I’ve been thinking about making an UPS-optimization mod to help with creating a mega base that runs with more than 10 fps. The problem I am facing with my current map settings are the "small" res fields. Harvesting a mature tree produces 4 wood. Turning off Biters and Pollution seems obvious to save UPS, and Rich ore gen, but what about ore size and frequency? Any recommendations? Also, does anyone have any good seeds for mega-base worlds? Factorio is about what you make of it for yourself. Factorio developers: "Not having a sale ever is part of our philosophy. 2. Have you ever dreamed of building a megabase? Have you ever started to build a megabase, but got discouraged because you didn't have the perfect infrastructure? Have you dreamed of building a perfect grid based base? Have you wished for an all solar non-polluting biter safe base? All this and more can be yours by downloading my Blank Slate save Main bus is easier to figure out from the start and uses minimal trains, but is less friendly in terms of scaling toward a megabase. MojoD 3200/Min Science Megabase. Resources: A sharing tip: Instead of posting the seed plus any modifications, you can export a “map exchange string”, which encodes the seed and all settings in one place. Members Online After 19 hours I finished the demo, kinda sad its over but i had a lot of fun definitely was worth it Big progress this go round! In the second half of the video, we upgrade our smelting and double up our power generation. One could import Bioflux in intervalls, only for converting all wood to tree seeds when needed. and then implemented that solution to match the factorio/SE system. They're pretty insignificant to a megabase anyway, which has the tools to trivialize them entirely. 18 compatible release yet. The required dependencies should be compatible with other modpacks (AngelBob, Krastorio, Industrial Revolution) and do not impact the core gameplay significantly. Seeds would have to be manually sent over. Only search in google gave links to forums and reddit, to solve the problem. Good luck! Top. ↳ Resolved Problems and Bugs I'm now turning my thoughts to creating a megabase. The throughput is pretty small since it's only a few dozen seeds every 5 minutes Building a Megabase in Space Age. But that's the general idea. Refers to continuous production of science, of each pack. Share your designs. For Factorio players that are interested in the more technical aspects of the game. Factorio One Per Minute. (Obviously other people can have different personal definitions of megabase). One of the major annoyances to maintaining truly massive bases is the constant need to manually reposition ore miners, as well as how terrain (mainly water) can get in the way of expansion. Packet Belt Sushi 1:10 A megabase is just a Huge Factorio "base" or "factory". With a little care/pumps this can be handled with only 2 pipes of PG (or 3 if you don't want to bother with pumps). Since the base is belt-only and fun-only, there are some strange concepts like recycling unused ore for steel, which is of course unneccessary if you just analyze the 2K votes, 132 comments. Takes even longer, multiple rockets needed, but by then robots are You might be wondering what all these combinators at the iron plate station (and one of the two wheel stations) are doing. My megabase (mega-ish, its at about the 100 hour mark) produces Rocket Shrines. Hi all! After three years of not playing much Factorio, I've decided once again to try and make another 5k megabase. Oct 11, 2021 @ 12:25pm 1. There are stone mines for that, but they need power, and the high cost of landfill means bulk mining, and you need fuel. In stationary space there are very few asteroids but I can get infinite resources by traveling around, even Calcite for foundry recipes. Played K2SE before, but years back and only to midgame - heard there were some K2SE overhauls. All the resource options in normal. lrgbk eni qzarkdng mcqki gag nnvmva jitt azj ulcq hovs