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Hoi4 production cost. Maximum minimum production cost.


Hoi4 production cost Choosing not to build planes frees up a bunch of production for more tanks, but will make contesting the seas a lot harder. Starting roach DD, initial cost 592. but i just saw a reddit post who used same components and had production cost of 26 am i missing something please help me. Description. Basic first gen guns have . PE with subscript i is the initial, starting production efficiency. For the basic medium tank chassis the chassis cost is 2. But, only when converting from stockpile. So I loaded up the HoI4 wiki and to my surprise Medium Tank II, what would have been the Sherman pre-NSB, has a production cost of only 13. Hearts of Iron II (and/or DH) had escort carriers, they functioned a bit different than fleet carriers in that the production cost already included the cost of airplanes (no need to build separate planes) and you couldn’t add many Go to hoi4 r/hoi4. Alternatively, every 10 reliability is equivalent in value to 0. 37 which tells you that if you leave the same amount of factory assigned for both production, when the support eq production will be finished only 37% of the infantry eq will be ready. 75 ic more expensive. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. For example as Japan, I license upgraded fighter 1 from Germany before 1938 since I don't get the fighter 2 until 1942. r/hoi4. I see production lines when I close my eyes at night, and I've started to arrive at some very serious questions about Hoi4 military production. 50) = 2. some planes and the rest for medium (yes heavies cost too much in sp to fight AI), mechanized and amtracks. For example, it require almost 5-10 yrs for a good battleship. 2*4. 5/8 * resource cost, based on the import rate (8) and the cost ratio between military (7200) and civilian (10800) factories Basically correct. So, find other equipment to do it with and try and base it off that. Paying 9 civil factories or more for a production license is simply too expensive, especially for a minor. What links here; Production Cost: mechanized-10% Production Cost –4% Reliability Anti-Air Armament: Self-propelled AA +15% Air Attack –2% Speed –5% Reliability Anti-Tank Armament: Hoi4 now costs 50€ 2. Some things like infantry equipment are so cheap that you can make a bunch of them every day, while other things might need Production cost gives you more or less equipment. 2% better than design B. In HoI, the PZ III (Basic Medium Tank) cost 12 IC requiring 1 x oil, 2 x tungsten, and 2 x steel for a total of 5 x resources. 66 production cost, since 2/3 of a wet ammunition storage provides 15 reliability and cost 1 production. The modifier in the ideas file is like this: equipment_bonus = { infantry_equipment = { build_cost_ic = -0. I just want to know if a meta is starting to form about Tank quality. 9, more than twice what it would have been before the new DLC. ; About Hearts of Iron 4 Wiki; Mobile view That's the IC cost of all the equipment in the division combined. You will lose thousands of these. 1 research cost = 100 days. I wouldn't consider it worthwhile for planes but for tanks you can definitely make it worthwhile. There are Icon Technology Year Base cost Prerequisites Description Statistics Basic Cruiser Armor Scheme 1936 106 days 1936 Cruiser Hull An armor scheme that copies the split between belt and deck armor seen in Capital Ships and offers some protection against splinters and The first thing you should understand: now MIOs have an effect both on the design of equipment (tank, ship, aircraft) and on production efficiency (max prod. In production Total PC UK 237 512,600 18 535,000 US 229 443,826 19 462,626 Japan 190 369,064 15 384,364 Italy 152 The War Room - /r/hoi4 Weekly General Help Thread: January 3 2022 A ME-109 (basic fighter) cost 24 IC requiring 1 x oil, 3 x aluminum, and 1 x rubber for also a total of 5 x resources. You can't make variants of production licensed equipment unless its just the chassis. Going for some kind of ratio grants exponential growth. With the base buff Japan has, it starts at 60%. 10) . (0. Then after it's built, I click refit: Cost of refitting to Gunboat is 2289. 00%, which means you produce 0% of the maximum potential production. 408K subscribers in the hoi4 community. no weapon or special slots. If they're on a piece of equipment, they only add stat buffs like hard attack The effective cost is the base cost of a Civ factory (10800 production) divided by the production modifier that infrastructure levels give you (1. Are medium flames still best if production cost doesn't matter? When fighting where supply is scarce, are mechanized infantry still worth it, or is it better to field infantry 196 votes, 104 comments. The former because more ships, the latter because the best aspects (enemy hit chance reductions) are very early, so you don’t need to spend much research to gain most of the effects, and it strongly supports either meta elsewhere in the tree. 5/day. This means the converting factory can convert more tanks than a single factory producing the entire tank. 5/day, MILs have 4. 150 will not be enough if you have the best tank you can make in the game (without thinking of production cost) and have full army group of 10 tanks 5 mech Recently, I’ve actually been paying attention to the fact that doing what I usually do causes the production cost to skyrocket, thus causing my carrier to take years to be built, to the point where it’s outdated by the time it’s done. IC is the cost of equipment, not the actual output. 249 votes, 25 comments. github. Members Online. . Mar 21, 2019 564 518. Aircraft Designer : (IMAM) Air wings Training exp Gain +15%, Air The license production will have slightly less production rate but gives you time to research fighter 2 and get them into full production before canceling license production. It would be cool if we could “retrofit” ships while they were being constructed at the cost of some production progress HOI4 isn’t even really complete yet, I’d really hate for PDX to hit the reset button and send us all to some barebones skeleton that’ll take them another 10 years and another 500 dollars of dlc to make playable The ship building speed in hoi4 is non realistic. For those who haven't been following, the main points of the Oak patch is to get some big difficult changes through for the AI, helping us with things that have long been problems, as well as make air warfare a much more pleasurable Go to hoi4 r/hoi4 • by Good production cost tank for minors . So production costs in NSB seems to favor heavy tanks and super heavy tanks when compared to costs before the dlc. 90 to dismantle old AA nd 120 to install new. Even with 30 factories on it, I just couldnt keep up with only making 4 or 5 a day. (1+0. All are needed to fight effectively. 1 instant = yes. Military factories: Produces infantry equipment, transport, artillery, armor, and See more Each item you're producing has a cost per item to produce it. Thus, the production formula is: base output . So 30 "slots" total of modern tanks, and I was always 5k in the hole. 409K subscribers in the hoi4 community. upvotes r/hoi4. The total cost of the division (as seen in the bottom right of the division designer) has two values, estimated minimum and estimated maximum production For example, if your MARM divisions needs 40 SP-ART, 150 MARM and 200 MECH and each equipment costs 13/13/10, the total cost is 520 / 1950 / 2000 - so you should go with a 1:4:4 ratio for your production lines. there were 400 light fighters and 239 heavy ones (they were balanced with Going from 98 of these spec fac to 99, is presumably a -98% or 2% cost, to -99% or 1% cost. What matters here is the equipment count used. Question So if I buy a production license from another country, am I giving up those civilian factories for a certain period of time? the duration of Medium tanks cost only slightly more than light tanks due to the fact that a light tank battalion has 60 light tanks while a medium tank battalion has 50 tanks, and have much better stats overall I usually remove light tanks from the production que and use the mills for planes or infantry equipmrnt instead. But, whenever I try to make even just light tank divisions, I just can’t for some reason. Production License factory cost . Generally don't like playing majors cause they have been too easy overall so I've been playing minors like Romania, Lithuania, Greece etc. This mod was requested so here it is! It increases Production Efficiency to always be at 1000% no matter what! Go to hoi4 r/hoi4 • by highbornkilla. 4) = 0. Capital ships will generally need to stay under a cost of 10,000 in the 1930s for multiple reasons LARM cost is 10 vs. In most games a mod load order would fix our problem here, but hoi4 does not have a simple way to do With the example of 1000 base_cost and 100 per_level_extra_cost, the first level will cost 1000 IC to build, while the 5th level will cost 1400 IC, as 4 levels have been built before that. lend_lease_cost = 1 # Space taken up in convoy build_cost_ic = 0. The line its like this: equipment_bonus = { infantry_equipment = { build_cost_ic = So when you start a new production line, you have an initial production efficiency, say 50%. MattZed Major. The main thing to realize is that every modification you make to the ship have a production cost and that cost can in sum easily exceed cost of building such ship anew. A place to share content, ask questions and/or talk about the grand strategy game 10 votes, 11 comments. hoi4 navy in a nutshell. Even with the riveted armor that's still like . For divs, always go for 40 width tanks, 20 width Because of the great amount of players that felt that increased ship production was crippled due to the increased fuel demand, I have updated the original mod to now half all navy fuel usage to account for the doubling of ship production. It adds to the factory output of your production line, 40% per Technology. On an old medium II, you got 25 soft attack, 51 breakthrough and 80 armour for 13 production cost. [and afford] upgrading costs into the newer Go to hoi4 r/hoi4. There are three types of factories: 1. With a low mil/civ ratio you will get a low amount of production short-term but a lot long-term. I would Refits always have a base cost of 20% of the base ship hull cost, no matter how many or few changes. I'd have to do a lot of comprehensive tests using 1943 industry tech or more accurately, a test where I'm researching industry tech as it becomes available and upgrading weapons on production lines to impose efficiency penalties. In comparison to not having any spec fac, building 99 of them would give each mil fac the output of 100. 52 Badges. Apr 19, 2005 5. Feel free to give a suggestion to make this mod better, and to rate this on whether you enjoyed it or not. Production calculator for HOI4. 05 production_capacity_factor: Increases the production output, accelerating the # items produced per day. New production efficiency isn't the only factor to play in though as newer model guns will take more time to produce than older ones because of a higher production cost. I usually start war against democracies in early 1940, at which point I have 8 tank divisions of 40w medium tanks. I don’t understand why there is maximum and minimum production cost in division designer. I don't care particularily for production cost as I am the USSR. 69. Reply reply Someguy987654322 • Any SH tank template is good, probably should look like a smaller medium tank template. 43 (the ic cost) and 404 (the other ic cost). 0 at 10 infrastructure) Go to hoi4 r/hoi4. Again! This was a very quick experiment and can be done so much better. But if you're going to put 30 factories on it, might be fine. To get that now, you're looking at around 22-26 production cost which is essentially double the price and that INCLUDES losing a huge amount of speed and piercing. France has one idea that reduce cost. I think the best price for a transport plane would be equal to interwar medium airframe cost + twin engine 1 cost. 5 = 720 days to refit. If a base battleship hull cost say 6000 production and upgrading an AA gun cost 80 production your paying 1200 for the base upgrade cost and say 240 to upgrade 3 AA gun modules, so 83% production_cost_<building>_factor Changes the base cost of a specific building. 4 * 4. 75. 5 IC, this is modified by production modifiers, efficiency and lack of resources. Production cost (IC) is the cost of the equipment military factories are assigned to produce. A ME-109 (basic fighter) cost 24 IC requiring 1 x oil, 3 Testing has shown that the best planes are balanced stats and low cost. What actually matters most is battalion production cost. The production cost of the later variants are worth it because 70% reliability will kill these tanks. 1. This collection collects a few Mods made by myself and other Modder that deal with Building Speed, Buidling Slots, Construction Costs, Production Costs and how many Factories you can Production efficiency is tracked separately for each factory. You would be literally halving the cost, or doubling your production. production_cost_industrial_complex_factor = -0. that would come out to 20 IC. When it comes to each ship type (Subs, Destroyers, Light Cruisers, Heavy Cruisers, Battlecruisers, Battleships, and Carriers) which stats matter most when designing each of them? Also, is there a recommended production cost for each ship type to Go to hoi4 r/hoi4. It was all good. For light tanks, you are better served by having swarms of 20-width divisions that race around and cap victory points, cut supply, and wreak havoc in lightly defended areas. Why is my Hoi4 game so slow after 1940 ? upvotes and the national spirit looks good, it says -20% production cost but it doesn't actually work when you go into the production screen. 75 . Funds obtained from production lines are 0. If you end the license for the chassis, any variants made from that chassis are removed when you I'm trying to made early fighters in 1936 (US) - Air attack 16 - Air Defense 9 - Agility 50 - Thrust 24 and Weight 10 - Speed 522 km/h, range 950 km. After adding equipment to the market, countries who have market access to your market, can then request to buy equipment, as soon as they ask it'll reserve the equipment, and take it off the market until their request is either accepted or denied Improved Anti-Air 1940: 100 Anti-Air Upgrade Anti-air guns with longer cartridges and barrels, able to target high-flying aircraft. There’s another approach that can be effective. At least one dockyard is required to produce a floating harbor at a production cost of 400 IC and resource cost of 1 steel. Then, I run out of infantry equipment, planes Aircraft are equipment that can be used to equip air wings and are produced in military factories (or sometimes rocket sites). However production cost is 45. Aircraft Designer : (IMAM) Air Wings Training xp So for example if my design costs 900 infantry and 40 support, for basic infantry it should be 9000. Growth: How fast your efficiency increases Cap: The maximum efficiency you can achieve Retention: How much of the efficiency bar you maintain when you switch production (you maintain more for staying in line with current production i. production_cost_factor = 0. Best. In 1936, this will be 50. As the USA, with 50 factories producing tanks. 1 production_efficiency_cap_factor: Increase the maximum production efficiency. They have higher production cost going up the tiers and cost extra steel as well. 17 IC costs, while the conversion costs only 3. My design is about . Contribute to David-Simonetti-ND/HOI4-Production-Calculator-V2 development by creating an account on GitHub. 75 instead of the 0. One civilian factory has a base output or capacity of 5 production per day. Share Sort by: Best. Think of production cost as a line for factory output to complete its equipment on the queue. All the sudden my 1938 Light Tank has a production cost of 20. This allows you to essentially calculate how long it takes your industry to produce a division. However, most of the battleships don't require this long period. Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. I wish to know the best design I can use so that performance is good whilst being relatively cheap to It seems easy. Top. 5 production cost whereas a fighter would cost I think 24 production cost. All that and they will still probably get penetrated by tier 1 AT guns. My Sherman design has a production cost of 28. When I try to make tanks, my production always seems to suck. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Meaning that even at All loss ratios given are in terms of IC value, so for example if I calculate that design A with production cost 30 shoots down 5 of design B with production cost 25 for every 4 planes lost, the IC ratio is 1A:1. What links here; "Total cost" is computed as production cost + 1. Steam Workshop: Hearts of Iron IV. permalink; embed; save; HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - YouTube; Tools. CiC Capacity provided by Dockyards for the construction of any ship in HoI4; From ship_heavy_battery convert_cost_ic = 1800, it can be seen that the Naval Industrial Capacity Cost (IC-Cost) is 1800 and that one naval dockyard would take 1800/2. Thus taking techs and focuses that increase max production efficiency can boost your production by a lot, as having something like 40% max production efficiency would double how much total equipment you'd produce once the bar fills up (at 40% efficiency it would become 0. I wouldn't include that in the price. 1 heavy tank can cost twice as much as a medium, but heavy tank battalions use less tanks than medium battalions (40 vs 50 or something like that). On January 1st, 1936 at 1200 hours, creating a new line will give you a base production efficiency of 10. 5 at level 5 infra, 2. Each military factory has a base production of 4. As asked above. I have like 700 hours. This thread is archived HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - YouTube; Tools. 640 * 9 + 800 + 250 * 5 = 7810, which is As for plane production, my thinking was, I could focus production on it once I research an OK design. ; About Hearts of Iron 4 Wiki; Mobile view Researching the naval transport technology Landing Craft enables the production of floating harbors. Access level [edit | edit source] Vary the appearance of icons in HoI4 in order to depict unit strength the amount of daily Ic production we expect from 12 or 13 factories at those levels of efficiency, and the cost of the vehicles mean you would have to have an output boost of about 75% (from industry, trade law, stability, etc) to get the daily production numbers you get. In both metas, you generally favor the cost reduction advisor and Trade Interdiction doctrine. 43 production cost and the last tier of guns have a production cost of . I have over 300 hours logged in Hoi4 and I obsess over the Hoi4 war economy. The former because more ships, the latter because the best aspects (enemy hit chance this ship will have 23465 production cost, but it only allow me to build some ship lower than 10000 production cost, how can i fix this ? Reply. AeneasXI's HOI4 Mod Headquaters - Balance / Utility / QoL Mods / Fixes / Country-Overhauls. 5 kph slower, has 1 more Use ur focus to add a idea to ur tag. For submarines or destroyers, a cost of around 750 is good, though more advanced subs and destroyers can go up to around 1100. PEcap is the Production Efficiency Cap. Splitting 5 of 10 military factories for two production lines not faster than 10 of a single line. Is this good build, or what is ideal product cost on medium, large, small airframes? Should I toggle down range, speed, or air attack in expense of production cost? production_cost_factor: Reduces the production cost. Each military factory can produce a certain amount of each item a day. Please provide me your best all purpose medium tank. For instance you could make variants in NSB that match the stats of the tanks pre NSB for a more accurate analysis. This value is then multiplied by production efficiency. Reply. Open comment sort options. ADMIN MOD how to lower naval production costs . 5 consumer_goods_factor I try to keep my light2's sub 20 production, you gotta remember a single battalion needs 60 of them so for yours that's 1500 production for a single battalion, you can get several 12 width infantry divisions for the equivalent production cost. production_cost_max_convoy production_cost_max_ship_hull_submarine production_cost_max_ship_hull_light production_cost_max_ship_hull_heavy production_cost_max_ship_hull_cruiser production_cost_max_ship_hull_carrier production_cost_max_<hull_type> <hull> Max Cost: Number with 0 decimal places Reason I did this was because everytime hoi4 added stuff to the tech tree I would have to remake the mod. Allowing you to save building space, as you need PE with subscript t is the future production efficiency after a number of t days. This is affected by any % cost modifiers from AA, armor or designers. About Mod: This decreases the cost of ships and their modules to 2/3rds of their original cost. Content is available under Attribution-ShareAlike 3. Note that the chassis cost is never the one listed in the tech tree; that one already has a turret and engine included. Producing a 4 production cost light tank with 100% reliability will cost less production cost than a 1. e. And the most effective option is to specialize one MIO for improving skills to improve the characteristics of the designed equipment, and the second MIO for Ok so the goal is to create as much mil production as possible. Joi Conversion cost formula: (base_chassis_cost * (0. Going purely for mils increases your production linearly. Millennium Dawn i am playing the Millennium Dawn modern day mod as Japan, when i go to build ships it says i cant build them because Go to hoi4 r/hoi4. Guns are a very marginal upgrade (other than great war guns to guns1 which doubles soft attack) and you need tons of them. You can see the production cost in the research screen. So i want to test the maginot against super heavy tanks as germany and is there any cheat for unlimited production? as i really cant be bothered to go through the game till 1943 Dockyards and MILs have a production value. For streamlining, try to have just a few division templates that you use - this simplifies production, helping prevent you from running out of key materiel. For naval vessels, the ship should be as cheap as possible for the mission you're using it for. So that is roughly 10 factories on This page was last edited on 21 March 2022, at 16:42. This will be alot easier for me to upkeep Popular Discussions View All (2) "regardless of production cost" is a big caveat. 1 at level 1 infrastructure, 1. But, how does that number work between two cruiser 1? r/hoi4. 5 IC to build, a military factory with 2 output a day will make 4 of the equipment a day. (Singleplayer) Build only heavy cruisers w/ Go to hoi4 r/hoi4 • by Maximum minimum production cost. Heavy tanks -> high production cost low tech seemingly no production bonuses (non-updated country) Unfortunately, the "estimated cost" in the bottom right of the division designer is junk. 2. Dockyards have a production value of 2. But then you add the naval refit yards spirit: 25% refitting speed Posted by u/Electrist513 - 6 votes and 6 comments Final thing, the cost. So the cost of building and then refitting is 2881, and the cost of building a new one is 2835. Last game I had some production issues using about 10 stacks of modern tank divisions, with 3 slots each. All aircraft start Yep! Efficiency growth % affects both Concentrated and Dispersed equally so I just wanted to measure the effectiveness of growth increases. 1: Percentual. (9) In terms of cost increase for higher tier models, Infantry Equipment is the biggest "offender" here. 9 - tech) + new_module_cost) * prod_modifiers + dismantle_costs Note that for the equipment designers, the base chassis cost is not shown in the research or production screens (those have modules priced in), but is seen in the tooltip for production cost in the designer itself. 79 Badges. I love hoi4 and its industry system, and am quite an experienced player id say. Can someone try to explain that to me? I usually only look at maximum and base my decisions on that. The Americans start at 50%, but that production efficiency will grow over time. Which one is better and HoI4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Teamspeak Discord. The base cost is 1 civilian factory per license involving 1936 technology or earlier (pre-1936) technology. Reply reply MissionUnit • uhhh that doesnt make sense -> k98k (inf eq1) is a bolt action rifle Redesiging HOI4 flags, FRANCE 9. civilian_factory_use = 3: Flat. However Im too much of a quality>quantity guy and end up making Percentage met = (Need P2 * Cost P2)/(Need P1 * Cost P1) (30 * 4)/(810 * 0. e. The IC cost for both types of equipment should be the same. Construction & Production Mods (+/-Speed, Slots, Cost) 20 items. Go to hoi4 r/hoi4. I have been playing Hoi4 Day Okay so for example i want to change AA on my Cruiser. If that doesn’t work, try recreating the production lines and reassigning the factories. I never can seem to figure out how to prioritize. A high mil/civ ratio means more production short-term but less long-term. +10% Static Anti Air damage factor; Unlock equipment: Conversion cost formula: (base_chassis_cost * (0. If they're on the production line, they only add the production buff, like output or production cost. A surplus of 1k infantry equipment will get used up a lot quicker than a surplus of 1k artillery. I understand that refit wouldnt be 30 prod because you replace guns instead of uprgading them. If that doesn’t work, leave the game and reload to see if that fixes it (the classic Since I am mainly playing as the USA in hoi4 I am having production issues when it comes to infantry weapons due to my playthrough of having 40 width tank and infantry divisions. And players Preface this with I'm no expert, but high production cost and less than 80% reliability might be problematic. A place to share content, ask questions and/or talk about the grand strategy game This page was last edited on 21 March 2022, at 16:42. 05%. Welcome to /r/HoI4. When calculating which items needs more factories take into account production cost. The civilian factory goes to Increasing the production efficiency cap helps to produce units more than production output modifiers. Oct 12, 2019; Add bookmark #2 Posted by u/skywalkeradam123 - 1 vote and 1 comment Go to hoi4 r/hoi4. Early on, the best plane has guns and a engine, as the lowest tier "Building a mil factory costs 7200 but one level of airfield costs 1250 so about 6 levels of airfield costs the same as a mil factory". 10 infantry battalions with engineers and support artillery is about 500 IC from IE, 120 IC from support equipment, and 50 IC from artillery. production efficiency For example, at 50% production efficiency with 10% factory output, the production would be 4. But I Here is an in-depth production guide to Hearts of Iron IV where we will cover concepts like army composition, doctrine type and division equipment ratio. Note that the actual production value you're getting is further modified by production efficiency, lack of resources, etc. For details on how aircraft statistics affect air wing operation, see air missions and air wing. Funds earned from research are 500 multiplied by the cost of research. cap/gain, IC cost, output). Their main purpose is defense which is a very marginal upgrade and you need to make a ton of them to fully reequip your It reduces the resource and production cost as long as you have old tanks to convert; hovering over the icon will tell you how many you have to convert. Submarine Production Cost -5%, Speed +5%. used 3 heavy machine guns engine 3 and self sealing fuel. Japan may climb to 120% efficiency, but America will climb to 130% before capping out The main problem I see at the moment is the cost. Increasing What the other commenters said is correct, but do note that the production cost of 1 piece of equipment doesn't really matter. Tired of guessing how many factories should be assigned per equipment type? Ever wanted to know the exact percentage of Soft attack, breakthrough and armour. I did a test game for a MP strategy and was looking into the licensing screen from an allies perspective. This decreases the build/production cost of ships. Bomb bays are addable parts now, and the cost of those bombs should go along with those weapon add-ons. 75 from having 20% efficiency). Trust me. Keep in mind, ships don't have that Go to hoi4 r/hoi4. For example I know I have a 7000 IC tank division. I have been playing Hoi4 Day by day Hi. 4 # Production Cost - How much factory output this piece of equipment needs manpower = 300 # Manpower - Cost in manpower to produce can_license = no # Can be licensed is_convertable = Production cost is the cost that is required to produce one unit of a certain equipment. With it you could put 20 factories on tanks and have 20 30w tank divisions Production wise the heavier tanks are still slower to produce in desired numbers, but their combat effectiveness more than makes up for the extra cost. 6125 Especially if you just want to upgrade a few AA guns on a Battleship, something that was regularly done historically but that is prohibitively expensive in HoI4. 4) update. 79 votes, 15 comments. production_capacity_factor = 0. The fighter cost twice as much IC as the tank even though requiring the same amount of man-hours to complete. Discussion I have been considering what kind of production strategy I wanna start off with, playing as Germany in a historical focus game. How high of a production cost can I get with a light tank before it's no longer considered cheap? I'm playing as Italy rn and I want to make a lot of good tank shock divisions but with their industry I'm gonna need to make them as Also I would use the latest chaises for reliability. 1 per IC per day, maximum 100. Research cost and Production cost is used to calculate MIO funds that it gains when it is used. A surplus of 1k tanks means u r balling whereas a surplus of 1k support equipment is good but doesn’t mean ur cruising thru the war. Lets say my military factory provides 5 production cost a day and I have one mil factory on infantry equipment. It is important to know that the factories already in the line do Every 10 reliability is equivalent in value to an extra ammunition storage (4 defense + 2 breakthrough), since extra ammunition storage costs NO ADDITIONAL PRODUCTION. Posted by u/TwistedSt33l - 13 votes and 18 comments Go to hoi4 r/hoi4 • by Does anyone know the algorithm of how much production drops off per production cost? At what point do factories/dockyards quit adding to the production due to lack of resources? This thread is archived New comments cannot be posted and votes cannot be cast Go to hoi4 r/hoi4. For Further balance, added a Unit Upkeep attrition cost like other paradox games to simulate the need for replacement parts and 103 votes, 28 comments. If something takes 0. So agility, Speed, attack and defense. This collection collects a few Mods made by myself and other Modder that deal with Building Speed, Buidling Slots, Construction Costs, Production Costs and how many Factories you can build with at the The production efficiency is 0. 042B, meaning design A is 4. And I thought I would share it with this Go to hoi4 r/hoi4. Try to use this: add_ideas = FRA_infantry_focus if you want different value, try to create ur own idea for ur tag. The relative stat increase is pretty big, but so is the cost increase as well. It won't stay at 0%, it will slowly rise over time, as it always does. Overall, with NSB, tanks have a higher production cost and reliability, while having lower stats, fuel consumption, and resource cost. So I've got about 100 hours in the game now and addicted to hell with it. When you're making thousands then that small cost adds up to hundreds of tanks. I’ve been playing HOI4 for almost 2 years now. France has a national focus that gives it a lowered -10% production cost of infantry equipment. Right now your efficiency is likely a negative value (but it caps at 0%) due to some modifier somewhere, and every day it will slowly gain efficiency until it comes back up Template design issues in this case are about streamlining your production and keeping divisions cheap to produce. 0 unless otherwise noted. I've tried adding new categories on the tech file, I've tried screwing around with just making a new type of equipment. What is a good rough production cost of each type Using the Better Mechanics: Production Mod, you can take full advantage of your industry to pump out the tools of war you need, build a historical amount of equipment, and sustain your offensives for far longer. It doesn't matter if I change that to medium_tank_equipment_2, same result. If you aren't converting then it does nothing. Letting you to use less docks for ships. There's a Soviet tank MIO that gives an absolute disgusting production cost decrease and efficiency increase. eff. 4 production light tank with 70% reliability. A few other factors can gum up calculations: Efficiency build-up is huge in HOI 4. AA I costs 90 production, AA II costs 120. I'm a long time Paradoxian. Localization is missing and must be added yourself. MARM cost of 13, but you also need 60 LARM vs 50 MARM for a brigade each, so the final cost is actually 600 vs 650 (so less than 10% difference). For example if you have equipment with 5 ic vs 10 ic, you get double the equipment from the 5 ic. But time is an important factor in HOI4. However, the full tank has 21. Converted carriers have production cost of 3100 base and cruiser 1 have base 2200 so, it showed base equipment 900. Multiply that by the cost of producing each piece of equipment in the production screen. Unknown civilian_factory_use Uses the specified amount of civilian factory as a special project. View community ranking In the Top 1% of largest communities on Reddit. I have been playing Hoi4 Day by day, everyday, since May 7th, 2020 Find the ratio of total cost between the equipment being used. if you have 5 factories on fighter 1s and switch them to fighter 2s you lose less efficiency than changing them to tanks) The "normal" value is equal to 2x the Production Cost of the equipment for you to build. ConjurerDragon Generalissimus. Infantry weapon 1 takes 0. 37 items. I expect this refit to cost 210. HOI4 WIKIPEDIA: Military factories: These have a base output of 4. 88. For a broad idea use something like this https://taw. 25. Inessence, you have a factory for the gun and another for the rest of the tank. The strongest Germany strategy is losing to the Allies and here's why 8. a base cost: this is 90% of the chassis cost of the vehicle. -25% production costs for trains, 10% reliablity for trains, railway and infrastructure construction speed +15%. You can just compare stuff like that to see which things are Spamming military factories for a single production line does not help to grow production efficiency faster but more production output. Making a tank that is more effective than an equivalent tank technology from the base It is quite complex to calculate that since there is many factors to take account for such as production cost of the factories, opportunity cost, production of the military factories and technology level of the equipment. Nations may pay for production licenses from nations that already have researched a technology. upvotes Go to hoi4 r/hoi4. That's wasted output, so you only refit when it offers a significant That hurts your factory efficiency pretty badly though, even with dispersed industry. Hello, I am making mod and I am new in hoi4 modding, how can I do that? I will put this national spirit as reward of completing a focus Go to hoi4 r/hoi4. By default, each civilian factory provides 5 IC per day [1] , which can be taken into account when calculating the cost. 5 IC, therefore the conversion base cost is 2. If the thing originally cost 100 IC, it now costs 2, and then goes down to 1. Since the light tanks battalion needs 60 of them, the medium tanks battalion needs 50 of them, it'll make the light tank battalion 640 production costs, the medium one 800 production costs. That’s around 400 IC for inf equipment and 160 IC for support equipment, so around 60% inf equip and 40% support if I’m right. what's the maximum ceiling of production cost should I aim for?, I have an endgame fighter that cost 36, is that good?, is it too high or can I slap on some more stuff?, CAS and Strat 13 votes, 15 comments. As of now I'm a week in Barbarossa, I encircled 40 Divisions just north-west of Romanian border, thats good that was my objective, but, yeah the SOV have 6k fighters, I have 1k Go to hoi4 r/hoi4. Hi everyone! I hope you had a nice Easter break Today we continue showing stuff for the unannounced DLC and the Oak (1. A place to share content, ask questions and/or talk about the grand strategy game Go to hoi4 r/hoi4. Building by itself: Cost of producing the final ship from scratch. (1 + factory output) . That's almost a whole 1 ic more expensive from armor. A research with a base cost of 100 days would earn 500 funds, one with a base Steam Workshop: Hearts of Iron IV. Why is a civ factory worth 5 points a day, and building a new civ factory costs 10800 IC? You could easily divided both by 5. g. A new factory costing 10800 civ IC is a different amount of cost than a tank division that costs 10800 military IC, which is different still from a battleship that costs 10800 naval IC. BUT ITS 472 I mean production cost is a factor. Let's say you had to pick between a 10% boost to factory output and a 10% boost to construction speed. But that toke forever to ramp up, which is why I made this thread. Report. These have a base output of 5 industrial capacity. 559 611. io/hoi4/--> look at the production cost of individual components of your division(s) and try to allocate factories to equipment at factory ratios similar to the ratios between equipment production cost. nyrswfk nqfw xrtikz rqdd tvki rjnxr yzdyk oaj lifqu ajomd