No valid xgen node specified reddit maya forum. So i have been struggling for a while now with xgen.
No valid xgen node specified reddit maya forum xgen file. Need it more verbose? Dive into the node. Top level nodes with geo input/output for simplicity. Xgen creates files whenever it wants and it will get confused when you open that project in an older project set up. So I'm running Maya 2019 and trying to use Xgen to make a hair groom for a character using tube grooming. It seems you need to go to Generate --> Convert to interactive groom. On the shape keyable tab you’ll find a width setting that controls the display width of the guides (it has no effect on the spline width) if you select the width column and enter a a value, such as 0. TBH I haven't used a hair system in close to a decade. xgen <-- move this one to trash. I have the XGen_hair_physical assigned to the XGen description, and as seen in the third picture, it Will render color if a basic color is applied through the color wheel. Also if you have renderman inquires regarding Xgen, hit up the renderman community forum there's a lot more active renderman users on there. Remove animation from Hello, My XGen files won't save anymore. Two: I updated maya to 2019. xgmMakeGuideDynamic(createFromCurves = True,deleteCurves = False, pre No matter what I do. I’ve checked the shaders. - lots of "invalid number of points" errors . e. That is, my scene saved in the scene folder and the . I copied a previous version of the . First you'll need to locate the Maya environment file, or 'Maya. On a head and eyebrows areas guides places fine. I have tried unloading xgen plug in and reloading, but still arnold is missing. 0 to show it. Discussion I have been using core xgen for about half a year now and am getting fairly comfortable with it. And if you did just change it back again to the original name. xgen that save every time you make a new version of the file. The arnold renderer renders it fine. I'm using Arnold, I rigged a character and created a test animation. I mean look at houdini or even blender how things are integrated within the same workflow. For a bit of context, i'm working with XGEN interactive and attempting to use the sculpting brushes. But the damn thing always gets corrupted or can’t calculated clump maps without rebuilding them all after making updates to region maps. The third thing is more of a note, that my maya never saved a . Utilize the Golf Clash Discord for questions and chatter. I was doing some grooming and everything was working fine. Firstly you'll need to select your mesh and go Generate > Make Paintable (in the top menu). I have incremental save enabled, but when I open one of the saves, there was no XGen collection included, and the only XGen file there was in my scene folder is the most current one Welcome to the Autodesk Maya Subreddit. Import works fine but couldn't figure out a way to convert via Python/MEL. clump density is 0. I intend to relief-style sculpt the dirt clumps in Zbrush from a dynameshed version of the groom, and then place that mesh inside the groom, but on top of this I have to rig everything together with the character! Welcome to the Autodesk Maya Subreddit. Example (Maya has to be closed): myproject_17. A very simple approach, assuming you are using xgen_hair_physical is to attach an xgen_ptex_lookup node to the color attribute and enter the path to your ptex color file. Currently closed due to reddit's recent api policy/pricing change. You'll have to either paint a density map (either in Maya or somewhere else and import as a texture). Xgen creates splines that are used to render hair for films, that can also be baked into textures for games. Data is at the heart of the R programming language, and api's Welcome to the Autodesk Maya Subreddit. View community ranking In the Top 5% of largest communities on Reddit. This fails if there are multiple nodes with the name "xgPrim1_0_treeDesc" (or in Make sure you didn't change the objects name which you're applying xgen, because it can be really picky. org for user support. I want to color hair and not just by a random expression but with a color Welcome to the Autodesk Maya Subreddit. 81K subscribers in the Maya community. I followed a tutorial from J Hill but I cannot add any guides. . By the look of your screenshot, unless your scene units are set to meters, your scene scale is extremely small. 03 in the picture. Please visit https://bugs. The black/white map you paint will define the density 0=black/no hair; 1=white/full density. best advice I can give is either don't use Maya to paint masks on a complex asset like a character or paint it first in Maya and then tweak it in photoshop. for the difference in hair shading, that is probably your viewport settings. As someone that works for a game company and is interested in Btw if anybody happens upon this problem in the future, I found a post on the autodesk forum by a Maya developer, apparently alembic cache is deliberately incompatible with the density maps for some reason, so you need to use the density brush on a sculpt layer, if you've already gone through the painstaking process of developing your density map you can convert that density This forum is intended for questions and sharing of information for IBM's QRadar product. You can also try using the newer xgen interactive and see if you prefer that. Go to Maya r/Maya • by BellaLo. Incremental Save does not include XGen collection . Learning XGen: Second Try (I swear to God I’ll learn to understand how this works because it’s fun) Any critiques or advice welcomed! cut modifier is a great way to make it look more realistic. Wanted to make eyelashes for a character but got stuck on this moment. squarebunny . XGen problem: some hairs is out of clamping XGen Good day. Harmony Mainnet supports thousands of nodes in 76K subscribers in the Maya community. painted it in with maya) . The subreddit has not kicked you out or gone private. 74K subscribers in the Maya community. We share and discuss topics regarding the world's leading 3D software. I was wondering if it's somehow possible to create such effect using xgen?at the start of the feather these strays have their own branches, which is probably not possible in xgen, but is there any workaround to achieve such effect?I tried to groom normal feather , then convert strands to geometry and use those lover geometry parts as a patch for new xgen description but xgen Welcome to the Autodesk Maya Subreddit. Please visit https://discuss. Our protocol has achieved secure and random state sharding. It was going fairly smooth when I was just working on a single description, but I need a few more descriptions and I feel like I'm having a lot of instability It's about the Xgen MaxBound value. If you would plug all the curves that you gave paint effects into xgen, you would get a much better result. Maya Xgen no Render Hi all! I encountered the following problem: when rendering a scene, Maya does not see my grass in XGen. Now i cant select Arnold in the xgen output. you should see that your maya. I'm mostly trying to follow this tutorial put out by Autodesk: link Basically, it's the thing where you make geometry tubes and use those to generate guides in Xgen. you can use the amblemic groom, but you need to do 2 things, add a principle bsdf shader, and then above the shader tab (the beach ball tab) there is a new tab with a backward looking c, its green, kinda looks like a phone cord, that will allow you to adjust the Welcome to the Autodesk Maya Subreddit. I was requested by an employer to create an xgen hair groom (long and wavy female hair) that includes clumps of dirt within the hair. When I try to Generate/Create new cache it says : No valid XGen node specified. Xgen seems great when it's working, but seems so unstable. xgc file and the paintmaps saved. The r/GolfClash subreddit is dark from June 12th-14th in support of the Reddit Blackout Protest. Hi everyone!Do u have any ideas why xgen doesent put guides in selected area almost at all?Only placed some in the middle in like over a hundred clicks,in another spots guides dont spawn at all. Get support, learn new Hello, I'm trying to learn how to use xgen hair but there is a massive viewport bug or something, where it very frequently doesn't display my xgen hair. xgen) and then reopen your scene again. How can i make it update automatically in render view. XGen I have seen this done using xgen fur, but now I also see people doing it with xgen hair through the hair material and I can’t figure out how. Next you need to go to the 3D paint tool, and open the tool settings. This problem only occurs on low clumping density, if i go to 1 for example the problem disappears. But if you ever want to do anything else, xgen would be a larger more useful skill set. Xgen doesn't seem to update in render view but when i refresh the hair in viewport, it updates. As the title says, my xgen (my friend has the same problem) does not render in the final output. Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. When I try rendering useing sequence render the xgen comes out no problem but when i try to render using batch rendering the hair doesnt show up in the render I've tried exporting patch for batch render, and then enabling aux patcha nd linking it to the abc file, and then I even tried to put the abc file in the cache file for the animation and Welcome to the Autodesk Maya Subreddit. Hi, my Xgen clumping modifier is not getting all hairs and i have no idea why. So I was trying to do a groom in Xgen, and for whatever reason, when using my Head mesh, the guides I try to place go on a random position. For the first 16 saves after this, everything saved correctly. Have a node you want to connect into an existing How can you make an xgen description update every render frame. Maya shows me this error: # Error: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' # Hi All I'm working on my first XGen project, creating eyebrows and eyelashes for a face I sculpted. Problems converting XGen to Geo XGen Hi I started using XGen yesterday to learn how to make hair for characters. env nees to be: drive:\Users\username\Documents\maya\version e. Need to get soupy with attributes? VEX/VOPs. So I'm doing this by hand atm, going through 1 frame at a time, click "auto" button to get a new value and run a script to export Arnold standin. It probably took me 40 hours of scouring forums to get to my confidence level I have now in xgen. Share your knowledge, ask questions, and explore popular Maya materials topics. Xgen needs you to define the region where hairs are spawned. @Anonymous . xgen file itself. For some reason, the xgen files stopped saving when I save my scene. It will say something your map if you are using Hello! I have an issue with xgen. Ive tried generating new guides, changing clump map density but i cant get it to work. Visit our main page to know more: https://kde. Even has a "world" node I think, which can allow you to make faux ecosystem, so you can scatter certain plants around trees for example. 错误:没有指定有效的XGen节点。 Welcome to the Autodesk Maya Subreddit. Another reason I wanted to use Xgen was so I could export the hair as Alembic directly into Unreal where I'll be animating the character. Xgen, like many things in Maya, feels like a piece that was added to the puzzle without real thinking behind it. The question may sound a little bit silly for an experimented groomer but It is my real first groom. I have some problem with xgen and my head hurts from trying to solve it. This forum is moderated by QRadar support, but is not a substitute for the official QRadar customer forum linked in the sidebar Welcome to the Autodesk Maya Subreddit. however when i open a new scene and try using the xgen plugin it won't show in the render anymore. is sounds like you are using a mask on your description and if so chances are you painted it in using the Maya Artisan tools (i. I have no experience with xgen just yeti. Are there best There is an XGen HUD but it doesn't display values like that. Im not an expert in xgen by any stretch, but i do know that xgen is sensitive to scene scale. It's a good idea and we'll look into it. This is no problem for hair plates, but the full body groom is too large I think. Maybe someone knows why this could be. In the xgen tab, click on description>set stray percentage then set a percentage, you can change it later, but start with something like 5. I'm currently facing an issue with XGEN Interactive and OpenCL in Maya. I generally sculpt a mesh for the hair and use paint curves on it and then extract those curves and build my xgen hairs from that. I created the eyebrows and eyelashes in Xgen but have been having a lot of trouble creating a messy hairstyle with guides in Xgen which has me considering going back to hair cards Select the guides then open the attribute spreadsheet. It creates I asked the question on The Maya page on fb and they linked me to this forum. No scripting or xgen expressions needed, simple drag drop interface, simple modifier stack and plenty of functionality. Xgen hair clump problem, some hair primitive goes to opposite direction Issues Thanks for your interest, we will re-open later. In the primitives tab of xgen, you have an attribute for length. I'm hoping someone can offer some insight into what might be causing this? while my primitives are neat and orderly in the viewport they are very much not so in Arnold Welcome to the Autodesk Maya Subreddit. Plug a noise map into the amount, open Welcome to the Autodesk Maya Subreddit. Curves to Guides with Python/MEL Hi, For my current Houdini/Maya project I need a tool for quick conversion of externally generated curves to Xgen. Welcome to Autodesk’s Maya Forums. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. In these projects, there are the . mb myproject_17. - I've rebuilt a new scalp mesh with different topology but to no avail. Couldnt find any solution in google,even someone with . Reddit has made some changes in their billing for API calls that effect ALL of 3rd party developers that have alternate apps. My main problem is that I follow that tutorial up to step 8, but when I click the "test" button on the tube grooming Welcome to the Autodesk Maya Subreddit. The (un)official home of #teampixel and the #madebygoogle lineup on Reddit. I'm trying to populate a mesh with Xgen archive instances, which I would then convert back into regular mesh for further modifications. You need to save textures twice. 2 just after finishing the session where i renamed that geo. But I cant get viewport 2. cmds. Next I would check out the new workflows for Maya 2017 update 4 for XGen and many things have Welcome to the Autodesk Maya Subreddit. /r/StableDiffusion is back open after the protest of Reddit killing open API MASH is definitely the easiest, simplest way of doing this. But instead of reimporting palettes in the file, you could add corresponding xgen file name in a mentioned attribute (eg: mayaSceneName__collectionName. The re-imported data is several splinegroups. But you should paint a density mask, black being no hairs and white being where hairs will be present. but all I get is a Transform widget in the same and no object. Couple of hairs just want clump as I want and just fly randomly across the I’ve used xgen a bit but was put off by the bugs I like yeti’s nodal UI better, personally. Perhaps run a search to find the exact location on your machine. Hi there. I'm working on rendering a scene with Xgen, and I want to render out the different lights into separate AOVs. I've been trying to find Hi guys/ girls, I've decide recently to do some r&d regarding Xgen. This should create a new node with "_splineDescription" suffix for you. Sometimes it decides it can’t find the groom mesh anymore and won’t load the xgen windows. I found a workaround that worked for me. env file, simply open it with a text editor and take a look for this line >>> - My XGen description is bound to a separate scalp geometry, which is driven using a blend shaped duplicate of the scalp that is then wrapped to the actual body (Hope that makes sense). env' which should be located in the Maya preferences folder somewhere, as an example Documents/maya/2022. Here is where you can assign a texture that will be generate as you paint. Another solution tells me to instead hit "create map", save the map, open the shape node in hypershade, and where the newly created texture is, replace the file with the displacement map, and hit save to supposedly create And that's the reason xgen doesn't find valid file to load in xgen UI during startup. TL;DR: Basically I get a warning “OpenCL is disabled” whenever I try to use xgen tools and idk why. ls(type='xgmMakeGuide') for node in guide_nodes: downstream_nodes I've read on other threads that it is possible to make cache from Xgen hair but I failed doing it. Node editor, material editor, xgen, mash, render setup, old ass paintFX and bifrost? Autodesk, can we have a unified UX please? Houdini has it nailed. -> I have "update preview automatically" enabled so it should work -> Reseting maya preferences doesn't work xgen core needs a complete rework so that all the files are saved within a single maya file. From memory a bit of playing around changing the shader attached to the xgen description solved it edit - thinking about it more, i think going into Xgen core is a pain in my ass. So Speaking about Xgen, is the only solution to getting xgen not-crashing when using centimetre units really to scale the whole mesh down, apply the xgen, and scale it back up? Because doing so seams to introduce it's own weird bugs and issues, and considering 1 Maya Unit = 1 cm is the default option in Maya in the first place, it seams weird that Welcome to the Autodesk Maya Subreddit. You can continue work, but caching has stopped. maya/xgen/arnold Hope this is the right reddit to post on. env is a file that tells maya where things are located by setting variables. Now, I've followed what must be a dozen vastly different tutorials by now, but none of them have produced any new results. I am new t maya (just installed the trial version) and wanted to try XGen to create hair on a spere mesh. I created one of the eyelashes, then did another one- selecting the faces of the geometry and then hitting the "create hair ;and fur" button. env file needs to live. I could run xgen fine on my old 2012 MacBook on Maya 2019 but on my new one I can’t because neither of my graphics cards are officially supported by autodesk. If anyone has experience with this would love to hear their thoughts. If you need more complex shading with different colors at the root 请问 maya用xgen做的头发导出abc格式为什么会报错 还有一种我导出缓存 报 // Error: No valid XGen node specified. So the model im trying stuff on right now was made by me in Welcome to the Autodesk Maya Subreddit. Please help. I realise that this is a common and known issue, however, none of the solutions described in forums or by Autodesk seem to work. Select this new node, then try I cannot cache my animation in my scene because I get an error telling me there are unsupported XGen nodes: # Warning: Cached Playback: Safe mode - cache disabled as unsupported import maya. You have to export these to alembic again after the script is done. Welcome to the Autodesk Maya Subreddit. After a good amount of time spent on xgen I increment saved and exited maya. If you are looking for a QRadar expert Welcome to the Autodesk Maya Subreddit. I hope you can help me cause want to use XGen and not ZBrush fibermesh for hair cause the I'm fairly proficient in Maya (about a decade of experience) and usually don't struggle to pick things up. This forum is moderated by QRadar support, but is not a substitute for the official QRadar customer forum linked in the sidebar. Also the mesh i generated from is slightly I just figured this out myself and while looking online this is like the only thread i found, so i felt i should put my solution. We share and discuss topics regarding the world's leading 3D-modeling software. It needs to work in realistic scene scale. Even working with the cache takes ages. manually placing it I personally found to just be way more defeating. Here's what I made sure I did: set the project, no underscores or spaces in the naming, in xgen change render to my render of choice, assign specific shader, load xgen plugin (loaded by Welcome to the Autodesk Maya Subreddit. 2019] that is where the maya. the maya. ----- This is not a bug tracker. Maya just hangs trying to export it and UE4 won't like importing something that big. That way it'll stop updating, and you don't have xgen nodes directly interacting with your rig. xgen file and description files by exporting them from the menu, in case anything would crash and disappear again. If that doesn't solve it, select the xgen collection in the outliner Are you using the new Xgen or old Xgen? (Maya 2017 has a completely new and improved Xgen system which may work better than the old broken one from 2015-2016). Now when i open the scene my xgen collection and descriptions do not load. At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached Playback: The presence of unsupported XGen node 'xgGuide20Shape' has triggered Safe Mode, and caching is disabled. You cant expect xgen to reproduce your groom from 3 curves without tweaking the settings though. NO. xgen file, and named it so it matched the current maya file version. A brief summary: i am mostly a Blender user and very new to Maya, currently studing how to make different hair variations and decided to try to work with XGen to see how it is. I don't know if this is usual or not, but I only had the . I can already see the xgen interactive fanboys coming in. mb and . I've checked settings In the output panel, primitive shader settings and tick everything. I am curious now to see how other plugins compare. ( to fix it you need to add cut node At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached We would like to show you a description here but the site won’t allow us. It's not Xgen related it's overal maya related my bad I just saw that everyhting is buggy if I just start modeling something same happens (not touching xgen). Default output is just a mesh. Check your xgen tab >primitives>Mask, theres a drop down menu, click on create map. g. hello people of reddit! i have a rather odd occurrence happening when I'm working with the xgen feature in maya. I'm fairly new to Xgen and I'm having a lot of trouble with it. So i have been struggling for a while now with xgen. - Evaluation mode is set to DG - Playback speed is set to 'Play every frame' Welcome to the Autodesk Maya Subreddit. one: i just renamed one of my scalp geo which i now have learned is a big no no with Xgen. It overwrites the default renderer in the xgen file and breaks the scene. The nodes are Make sure you set the project BEFORE you open an xgen scene. and create an xgen collection using the splines to control the hair that will be scattered randomly on the geo. Maya's painting abilities are pretty bad, so you can also paint maps for xgen in software that supports ptx, such as Mari or Mudbox. It needs to be set up correctly. The eyelashes are an XGen description, and work fine and the eyelashes are interactive grooms, right and left. Share an idea by clicking SUBMIT IDEA, vote on ideas you like by clicking VOTE, and socialize ideas on your favorite sites by clicking SHARE THIS IDEA. This subreddit has gone Restricted and reference-only as Welcome to the Autodesk Maya Subreddit. Core xgen is always the way to go in my opinion. I have also tried rolling back to 2019. 0 41 votes, 18 comments. C:\users[your windows username]\Documents\maya[the maya version, e. Hello. Members Online • DustyShinigami . cmds as cmds def connect_xgen_guides(): guide_nodes = cmds. This value needs changing almost per frame, and is not keyable as it is hard-coded in the . org to Welcome to the Autodesk Maya Subreddit. I created a project folder and created some mesh. Nhair is Maya's hair physics tool and is (amongst other things) used for hair simulation in combination with xgen. 02, all the guides will have the display width set to that value. So the newly opened scene should load the xgen pallets in the xgen UI. you could also do a mesh wrap to bind the scalp geometry to the character mesh instead of exporting out the alembic cache, and disable the hair by clicking the closed eyeball button in the x-gen attribute editor. Anyway, does anyone know how to randomize hair colour per strand, using diffuse as the main colour driver? I know color randomness can be achieved by melanin and melanin randomness but the hair colour that i need to achieve is not possible with just melanin. So if ur focused on games, I recomend fibershop as an easy solution. kde. xgen file saved underneath. When I got it ready, I added hair. Welcome to the Maya Ideas Community, where you can share ideas for future product features directly with the Maya team and collaborate on existing suggestions with your peers. Now I manually update an . First off all I would recommend you install the latest Update 4 for Maya 2017 and reset you preferences. org ----- This is not a technical support forum. I've Welcome to the Autodesk Maya Subreddit. There are also some hacky ways to use a UV-based texture by overwriting the tif that xgen saves, but I won't get into that here. This forum is intended for questions and sharing of information for IBM's QRadar product. Scroll down till you see 'File Textures and choose 'Assign/Edit Textures'. Nhair is not a grooming tool. Maya needs a major rehaul imo. When you've found the Maya. zzw lvs blu jgxy stbw iofo thpky svy mviwd mfkhm